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Gamestudio is the first all-in-the-box development system for virtual worlds, simulations and especially 2D and 3D computer games. It combines the lite-C programming language with a high end 3D engine, a 2D engine, a physics engine, level, terrain and model editors, a template system for creating games without programming, and huge libraries of 3D objects, artwork and ready-assembled games.
The engine is the core of the development system - it determines the rendering of 3D objects or virtual worlds. Gamestudio's is one of the fastest and most robust engines available. Its Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries and supports up to 200,000 objects per scene.
The light manager generates an unlimited number of static and dynamic shadow-throwing light sources. Programmers can add new engine functions with the included Source Development Kit. The simple and straightforward C-style API allows painless access to the engine from external development systems under C , C#, or Delphi.